
The fact that UMP45’s skill not only benefits both tanks, but also reduces the need to tank by slowing down the enemies, makes it excellent for ensuring the frontline’s survivability.
#Danbooru girls frontline ump45 full#
While there are two other smokescreen users in the game, they are both 2 stars and do not have the qualities to make full use of the smokescreen like UMP45 can due to her stat distribution and more powerful skill. UMP45’s skill, Smoke Grenade, is a smokescreen that she can first use only 1 second into the battle - it then slows down the enemy and reduces their RoF. The second aspect that differentiates UMP45 from the other SMGs is her skill. The only other SMG currently out on EN with tile buffs of such a caliber is SR-3MP, who gives 18% RoF and 30% Crit Rate for ARs, however, Damage buffs UMP45 offers are more effective, as many ARs (such as ST AR-15 and T97) reach the RoF cap by themselves. UMP45’s Damage buff - clocking in at 18% - is the highest Damage buff given by an SMG currently in the game, and her 30% Crit Rate buff is also phenomenal for ARs, as most ARs can reach a nearly 100% Crit Rate with a 5 star VFL Crit Scope and UMP45’s buff tiles. Her tiles provide a boost to an AR’s Damage and Crit Rate, both of which are important stats for a DPS unit. The first aspect that makes UMP45 so stellar is her tile buffs. RPK-16 even has buff tiles that give other ARs some Damage, which other MGs don't offer.UMP45 brings to the table everything that an SMG should bring - powerful buffs to help an AR, a skill specialized for tanking, and stats suitable for an SMG. When you have an ARSMG that has to fight against armored enemies you want to kill ASAP, fielding RPK-16 can give you an advantage in initial burst without the downtime that other MGs like PKP have. When should RPK-16 be used instead of an AR? RPK-16 should almost always be used if you plan to fight battles that take more than one volley to finish, even moreso against evasive enemies (though she's not ideal at night for obvious reasons).īecause RPK-16 continues to deal DPS during other MGs' downtime and buffs her own accuracy during AR Mode, she can deal considerable damage to things like daytime scouts that other MGs struggle to hit. When should RPK-16 be used over other MGs? Should I Auto-Skill RPK-16's reload?īecause the reload time is only 1 second, activating it as soon as possible is always beneficial.īecause of the long cooldown, even with a maxed out Ammo Box, RPK-16 will spend about two-thirds of her time in AR Mode anyway. Overall, RPK-16 is highly flexible and should be leveled by commanders who'd like some variety in their frontline arsenal, since no one else can quite do what she can. However, her initial burst and sustained DPS are both quite good compared to both standard ARs and MGs. Since RPK-16 doesn't benefit from SMG buff tiles and cannot use a PEQ, she isn't always going to perform better than an AR.This makes it possible to use RPK-16 in a mixed AR/MG team to provide anti-armor DPS, far superior to other options like 6P62. While this makes RPK-16 the only T-Doll able to give M16A1 extra Armor, it's not practically useful outside of very niche cases. In addition, her tile buffs uniquely buff AR, SMG, and SG, providing +DMG and +Armor buffs with great coverage. RPK-16 is a very unique MG who switches to AR Mode after exhausting her ammo and continues to dish out DPS rather than being forced into a reload.
